CREATIVE WORK / PROCEDURAL GRAPHICS

Muddog-fleer

A wordless procedural film through an invented forest with authored visual and sound cues.

Current state
Creative film
Discipline
Creative work · Procedural graphics
Built with
Python / NumPy / Pillow / FFmpeg / JSON scene

The idea

Muddog-fleer explores a restrained field-simulator aesthetic through a continuous fictional first-person walk. Fixed world geometry, a small hyperbolic reticle and synchronized stereo cues carry the sequence without captions or interface text.

How it works

Python, NumPy and Pillow generate terrain, layered foliage, synthetic figures and frame rendering from an authored scene. FFmpeg encodes the resulting 42-second 1080p film with stereo audio; a manifest records timing, cues and output checksums.

What’s implemented

  • Procedural forest geometry and continuous camera motion
  • A fully wordless second version with a minimal reticle
  • Authored visual pulses, beacon timing and synthesized stereo sound
  • Reproducible frame rendering, preview contact sheets and a media manifest

PROJECT STATUS / CREATIVE FILM

Where it stands

Procedural creative film

  • A scripted fictional game film with no real people, locations or sensor input
  • Thermal-style contrast and classification colors are authored animation
  • Rendering cost depends on CPU and frame-worker memory use

Source & resources

Documentation behind this project page

Reviewed October 1, 2026. Project descriptions reflect a source review; repository validation claims were not independently reproduced.