SIMULATION / CREATIVE WORK

DOG1

A fictional tabletop world with continuous routes, fuel stops and inspectable game rules.

Current state
Fictional simulation
Discipline
Simulation · Creative work
Built with
JavaScript / Node.js / HTML/CSS / Python / FFmpeg

The idea

DOG1 turns movement, resource constraints and abstract token interactions into a small visual world. The project is a game-model study: its map, distances, allegiances and power points are invented and can be inspected independently of the presentation.

How it works

A JavaScript model runs continuous movement on a periodic 42 × 32 grid, separating routes and game state from browser rendering. Node tests cover rules, while a Python/FFmpeg renderer creates a reproducible demonstration and records its authored scenario in a manifest.

What’s implemented

  • Continuous routes across a periodic map seam
  • Relative speed allocation, distance-based fuel and arrival-based refuelling
  • Editable abstract power points and synthetic token rules
  • Inspectable exported state and a reproducible video demonstration

PROJECT STATUS / FICTIONAL SIMULATION

Where it stands

Fictional tabletop simulation

  • A fictional uncalibrated game model rather than an Earth coordinate system
  • Token visibility, power and interaction scores have no real sensor or weapon interpretation
  • Debugging exports expose synthetic hidden state and are not competitive-game boundaries

Source & resources

Documentation behind this project page

Reviewed October 1, 2026. Project descriptions reflect a source review; repository validation claims were not independently reproduced.